Replace the game's combat numbers with animated, styleable fly text.
HitSpark replaces Final Fantasy XIV's combat text with its own renderer: better fonts, tuned motion and real impact on critical hits. WHAT YOU GET - Every kind of combat text redrawn: damage dealt and taken, healing, misses and evades, status effects, experience, crafting and loot. - Eight built-in presets, each a complete look: Classic+, Heroic, Tally, Onslaught, Elemental, Grim, Minimal and Retro. - Real motion: arcs, fountains, rising and falling paths, scrolling columns, and punch, shake, flash, sparks and trails on crits. - Multi-hits and damage over time that roll up into one number, with DoT ticks in their own colour. - Other players' numbers shown smaller, or hidden, for your party and for everyone else. - A style editor for every category with a live preview, and presets you can share as a short code. GETTING STARTED Type /hitspark (or /hs) to open the settings and pick a preset. /hitspark test plays sample numbers on you and your target, even out of combat. Found a bug or have an idea? Settings > Diagnostics copies a report and opens a GitHub issue for you. PLAYS BY THE RULES HitSpark is purely cosmetic: it only redraws text the game already shows you and follows the game's own flying text and pop-up text options. If a game update breaks it, the game's own numbers come back on their own. Settings and presets are stored locally and nothing is ever sent anywhere.
/xlsettings, open the Experimental tab, and turn on Get plugin testing builds. This plugin is only released as a testing build, so it won't show up in the installer until that setting is on./xlplugins to open the plugin installer.